maxim , to random
@maxim@mastodon.gamedev.place avatar

I'm not feeling well today, but I have a rule, every day I learn something new in Unreal Engine, so I played with the materials, this is a forest for me, in which I get lost very quickly, but the topic is interesting. My goal is to make energy weapon like in the series Beacon 23

video/mp4

SirLich , to random
@SirLich@mastodon.gamedev.place avatar

Trying to nail down an art style for my game.

My biggest worry with this style is extra pain associated with backwards facing animations. What do you think?

video/mp4

GameFromScratch , to random
@GameFromScratch@mastodon.gamedev.place avatar

New gamedev Humble Bundle!

The Low Poly Bundle is a large collection of low-poly 3D assets from Eldamar Studios and Animpic Studio. Usable in , , and more.
Low Poly Game Dev Humble Bundle – GameFromScratch.com

collaborationgames , to random
@collaborationgames@mastodon.gamedev.place avatar

Interesting fact, getting new followers here on Mastodon is harder then in all of the other social medias combined😅

eniko , to random
@eniko@peoplemaking.games avatar

tfw game developer

picoretro , to random
@picoretro@mastodon.gamedev.place avatar

Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.

On the plus side, the game creates some really pretty patterns.

One player and four bots fill the screen with colour. The game is over very quickly, with the human winning with almost their first move, which floods their colour across the screen.

maxim , to random
@maxim@mastodon.gamedev.place avatar

Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

video/mp4

gamingonlinux , to random
@gamingonlinux@mastodon.social avatar
maxim , to random
@maxim@mastodon.gamedev.place avatar

The Roof Is on Fire...
Grid3d Gas Mater Emitter / Unreal Engine 5, Niagara

video/mp4

ClarusPlusPlus , to random
@ClarusPlusPlus@argon.city avatar

Hey y'all! I'm looking for a pixel artist to help out on my game!

"Enigma Heart" is a retro-styled side-scrolling action RPG. There are no palette restrictions, although I would like to keep the visual style in roughly the SNES era. Tile size is 16x16; most characters are 1 tile x 2 tiles (16x32).

Some of the graphics have already been done by me and another artist, so a style similar to ours/ability to match it, is a must. Screenshots of the game (as it currently stands) are attached to this post.

Needed are graphics of the player character, some NPCs, monsters, and dungeon and town backdrops/tilesets.

Please reply to this post, or if you're more comfortable with a private mention, that's fine too.

Boosts are greatly appreciated!

image/png
image/png
image/png

beeoproblem , to random
@beeoproblem@mastodon.gamedev.place avatar

Live gamedev and other activities!

TOJam is over. Let's try some of the games that everyone made. Then, back to work on Robot Shooter.

https://twitch.tv/BeeOProblem

guntha , to random French
@guntha@mastodon.gamedev.place avatar
britown , to random
@britown@mastodon.gamedev.place avatar

My late (second) entry to I got my shadowcasting working!

Looking forward to combining both a lighting model with a vision model along with fog of war 😊

video/mp4

maxim , to random
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

djlink , to random
@djlink@mastodon.gamedev.place avatar

The timeless beauty of PreRendered graphics. There's a different charm to these kind art style in games that is unrivaled by real time rendering. https://www.youtube.com/watch?v=e3SwbHIPnfo

bug , to random
@bug@fosstodon.org avatar

✨ New blog post! Fixing the iterative damping interpolation in video games

https://blog.pkh.me/p/41-fixing-the-iterative-damping-interpolation-in-video-games.html

guntha , to random French
@guntha@mastodon.gamedev.place avatar
guntha , to random French
@guntha@mastodon.gamedev.place avatar
britown , to random
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

dphrygian , to random
@dphrygian@mastodon.social avatar

Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

maxim , to random
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

glassbottommeg , to random
@glassbottommeg@peoplemaking.games avatar

Been trying to figure out how to phrase the next era of my / studio

If it's my partner and I making games, but she's a very silent artist partner and wants zero exposure, do I just roll the "single creator" angle?

It feels weird, but also a lot of single creator games sure have lots of contractors so shrug?

HexagonNico , to random
@HexagonNico@mastodon.gamedev.place avatar
shaadra , to random
@shaadra@mastodon.social avatar

@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs

froyok , to random
@froyok@mastodon.gamedev.place avatar

I wonder if anybody tried to use FXAA before doing display mapping BUT by still applying and reverting a curve ? 🤔

Aka:
1 - Switch from HDR to SDR
2 - Apply FXAA
3 - Switch back from SDR to HDR
4 - Apply regular post-process stuff

froyok OP ,
@froyok@mastodon.gamedev.place avatar

So once that was working, I quickly hacked in parallax correction for the cubemap and overriden Sponza floor to be mirror-like.

It now looks really great ! Time to clean up the code and expose everything on the editor side. :D

A looping gif of a camera panning inside Intel's Sponza scene. The floor reflects the pillar and a neon light.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • tech
  • kbinEarth
  • testing
  • interstellar
  • wanderlust
  • All magazines