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Blog about gamedev
🗃️ programming experience 21 years
🎮 game development 6 years
🧶 programmer Erra: Exordium
🎫 porting to the consoles
🛠️ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

🏠🇺🇦 Ukraine, Kyiv

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maxim , to random
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Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

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maxim , to random
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The Roof Is on Fire...
Grid3d Gas Mater Emitter / Unreal Engine 5, Niagara

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maxim , to random
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Katla 📌
Great series. Mysterious, with a beautiful setting... Made in Iceland

I liked the environment, which I partially imagined for my game that I am currently working on. The presence of an active volcano and ash adds a lot of visuals to the environment

https://www.imdb.com/title/tt11102190/

maxim , to random
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I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

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maxim OP ,
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@daniilskli
just search on YouTube: Unreal Engine 5 Geometry Script

you will find a couple of videos with similar examples

maxim , to random
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Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

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maxim OP ,
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@njamster @ben very expensive pleasure for such a simulator, although it looks really interesting

maxim OP ,
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@glukozavr just experimenting, such mechanics are uncontrolled, it is better to use chaos destruction

maxim , to random
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In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

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maxim , to random
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Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

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maxim , to random
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I know it's weird... but it's indiedev. It so happened that the Erra: Exordium game for Nintendo will have two release dates. The game is already on sale today for the American region, for others on May 23

https://www.nintendo.com/us/store/products/erra-exordium-switch/

maxim , to random
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Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

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maxim , to random
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I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

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maxim , to random
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The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

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maxim , to random
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Sci-Fi adventure game devlog
Today I am working on an anomaly...

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maxim , to random
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It is not so easy to come up with a name for a game, so I put this question in the closet. The project has a code name, but until there is at least some gameplay or alpha of the game, there is no steam page. Sometimes I try to squeeze a name out of myself, but so far nothing comes out

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maxim OP ,
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@chakie yes, I considered such patterns at the beginning, but lately I like the pattern of one word, without explaining what it means 🧐

maxim OP ,
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@chakie I also don't like trying to reveal the plot through the title, the fewer words the better

maxim , to random
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Sci-Fi adventure game devlog | Rover creation status

maxim , to random
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Playing with Unreal...
Fallout Nuka-Cola turns into Quantum 🤪

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maxim , to random
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If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

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maxim , to random
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Turkish baths will wash your robot from any dirt and it will be like new from the conveyor

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maxim , to random
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Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

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maxim , to random
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Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

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maxim , to random
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Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

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maxim , to random
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Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

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maxim OP ,
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The instability of magnetic fields can be used to install a special generator for charging vehicle batteries. But there are also rules that will limit the mechanics of the hero, for example, blocking some functions due to magnetic interference

maxim , to random
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Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

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maxim , to random
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Sci-Fi adventure game devlog📌

Today I created a simple custom logic for the behavior of floating objects. The object located in the water zone checks the distance from the bottom and Add Force, Set Linear and Angular Damping. This is not related to the water plugin in Unreal Engine 5

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maxim , to random
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Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

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maxim , to random
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Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

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maxim OP ,
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I was wrong, it is not necessary to have a landscape to use the water plugin in Unreal Engine 5, there is an object called Water Body Custom

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maxim , to random
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Sumerian weapons in Erra: Exordium (pixelart dieselpunk game)

Great with Steam Deck https://store.steampowered.com/app/1224030?utm_source=mastodon

maxim , to random
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Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2

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maxim , to random
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Mounting the suspension for the wheels of the rover. Of course, it would be possible to simplify everything, to make a rover with a simple wheel system, but as always, we are not looking for simple solutions

~ Sci-Fi adventure game devlog

maxim , to random
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New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

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maxim , to random
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Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

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maxim , to random
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Mechatrons in Erra: Exordium

A technology-based religion protects the secrets of creating mechanical robots. Artifacts of past civilizations are involved in creating fuel from people's bodies and using their brains

https://store.steampowered.com/app/1224030?utm_source=mastodon

maxim OP ,
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@luigirenna thanks 😘 this is 5 years of my life

maxim , to random
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UFO Sweden 📌
I don't know why the film has such a low rating. I would give it a 10/10 👽 Very pleasant movie, very atmospheric. This is a treasure of Swedish Sci-Fi cinema

https://www.imdb.com/title/tt14807348/

maxim , to random
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In Unity, I liked creating my own editors to work with game data, scene object states, quick testing, etc. Today I tried similar possibilities in Unreal Engine. Editor Utility Widget it's a much more cool system, and with blueprint it's a whole other level of tool building

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maxim OP ,
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@MrBehemo it is always nice to know that there is an opportunity, and whether to use it or not depends on the mood, automation sometimes comes in a moment of enlightenment 🤣

maxim , to random
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I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

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maxim OP ,
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@dichotomiker i`m not pickup object, just attached to component and after inspect - free... for this examples. But yes, attaching object to other its not necessary

maxim , to random
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At night, a bat flew in and broke through the protective mosquito on the window. My wife was sleeping and thought that I was rummaging in the closet. I've been playing around with Unreal Engine in the meantime. She runs to me and says "someone is there...". A big fat black bat was trying to take off. We closed the door to the balcony, and in the morning we searched everything and found no one

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maxim , to random
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Rover for sci-fi game, it will be with a cool suspension. In order to drive comfortably, it will be necessary to charge electric batteries

maxim , to random
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Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component

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maxim OP ,
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@patrick_h_lauke when I start doing the functionality of object inspection, them I will try something

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