I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!
Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand
// Sci-Fi adventure game devlog with a little spice of horror
this week i worked on adding more variety to the generated worlds, and also got jumping from the ground out into space working, which i should totally post a video of if i ever figure out how to upload those on here :marble_lesbian::marble_rainbow::marble_transgender:
Working on an Isometric Engine for #picotron - great fun so far! But movement and especially collision with these walls is kinda hard-any pointers to help me? #ScreenshotSaturday