britown , to random
@britown@mastodon.gamedev.place avatar

My late (second) entry to I got my shadowcasting working!

Looking forward to combining both a lighting model with a vision model along with fog of war 😊

video/mp4

maxim , to random
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

britown , to random
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

maxim , to random
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

HadroSoft , to random
@HadroSoft@mastodon.gamedev.place avatar
maxim , to random
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

stan , to random French
@stan@framapiaf.org avatar

Playing a bit with Portals in @godotengine It's nice to be able to enter your previous game's worlds :)

video/mp4

guntha , to random French
@guntha@mastodon.gamedev.place avatar

For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

maxim , to random
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

video/mp4

qgi , to random
@qgi@mastodon.gamedev.place avatar

No longer Saturday, but
I experimented with and the color palette over the weekend.

yonabee , to random
@yonabee@eldritch.cafe avatar
taxicomics , to random
@taxicomics@mastodon.social avatar

Working on an Isometric Engine for - great fun so far! But movement and especially collision with these walls is kinda hard-any pointers to help me?

ewoud , to random
@ewoud@mastodon.gamedev.place avatar
guntha , to random French
@guntha@mastodon.gamedev.place avatar
tallstorygames , to random
@tallstorygames@mastodon.online avatar

I'm working on a British comedy point & click adventure inspired by Jekyll & Hyde... with extra dogs! 🐕

Stick it on your wishlist!
👉 https://heirofthedog.co.uk/steam

video/mp4

godotengine , to random
@godotengine@mastodon.gamedev.place avatar

How about a with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

fractilegames ,
@fractilegames@mastodon.gamedev.place avatar

@godotengine Whatever this is, it's getting a big alpha update next week!

Techwizz ,
@Techwizz@fosstodon.org avatar
Techwizz ,
@Techwizz@fosstodon.org avatar
LouisIngenthron ,
@LouisIngenthron@qoto.org avatar
jonashansen ,
@jonashansen@troet.burg-halle.de avatar

@godotengine no idea if and where exactly this will lead. but feel free to guess ... @godotengine

eibriel ,
@eibriel@sigmoid.social avatar
samf ,
@samf@mastodon.gamedev.place avatar
jeremyjackson ,
@jeremyjackson@mastodon.social avatar
Longplay_Games ,
@Longplay_Games@mstdn.games avatar

@godotengine Hopefully the ones we post from make sense without too much context.
I'm super curious, I'd love to know if we need to do better :D

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