Game Development

(android) Any good board game tutorial you could recommend?

I'd like to start developing a board game I love playing. There's an iOS implementation of it, but none for android. I don't even know where to start and which principles I could possibly follow. I've been working as a (business) software dev for the last 20 years, so I have some clue about programming....

Just placed 3rd at my first game jam!

Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game...

My idea for Vdl, Assembly of Vidya: A common runtime VM for vidya, supporting a postfix stack language ---- basically, PostScript for vidya of 'Vidya Description Language', an standardized one!

I began programming when I was 16 and like most people my age (31) it was with some gaming-related DSL. Personally for me it was GML. I made a tetris game which my younger brother played to death but ever since the closest interest I have to vidya is Ncurses and X11. Which makes me think, why is there not such standard for...

Figuring out character size for Pixel Asset Pack Jam #7 | Isometric ( lemmy.zip )

Figuring out what size works best for the tileset I have made this far. I am glad that I found some time between commissioned work to get around this jam, it has been a nice change of pace to from ortho to iso. It has also been a challenge, mad respect for FFT pixel artists....

Is there any demand left for 'game systems developers'? As in, people knowledgeable on Win32 or POSIX API, PE/ELF, Compilers and Interpreters, etc, when it concerns games exclusively? (+UNIX engine?)

I don’t think my knowledge is complete about Windows side of things (PE and Win32 API, MASM, VC++ etc) so I never dared apply for such jobs. But I have never seen one either. I think it theoretically should exist. The systems side of gaming, especially developing a portable framework, developing retargetable, optimizing...

Released my work building on a Godot tutorial as a short game - as it is my first, I'd appreciate any and all feedback :) ( abnormalhumanbeing.itch.io )

A few weeks ago, I started on a basic tutorial for developing games in Godot: “Ultimate Instruction to Godot 4” on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in...

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