NocturnalMorning

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NocturnalMorning ,

Godot is my goto engine for 2D and 2.5D stuff. It's fairly easy to pick up, it's free, and open source, and there's plenty or tutorials for it.

It uses GDscript which is a python like language, so it's not too difficult to learn. That's usually my recommendation to newbies.

But, I'd say try different things, and you'll figure out what you like personally. You may find something totally different suits your personal taste and interests best.

NocturnalMorning ,

Amazingly enough after Canada legalized weed our country didn't instantly fall into anarchy.

Not yet my friend, not yet /s

Republicans Flock to Trump’s Trial, Risking Control of the House Floor ( www.nytimes.com )

"The House was in session at the Capitol on Thursday, but thanks to the latest procession of Republicans reporting for duty in front of a Manhattan criminal courthouse to show support for former President Donald J. Trump at his trial, the party risked ceding its control of the floor,” the New York Times reports....

NocturnalMorning ,

God I hate that we treat politics like sports teams now.

NocturnalMorning ,

Nah, we treat it like sports teams, that goes for pretty much everyone. Maybe one side more than the other, but make no mistake, both parties treat it like sports teams.

NocturnalMorning ,

I mean I'm not wrong. I don't care about downvotes at all. Thanks for commenting and wasting your time letting me know though.

NocturnalMorning ,

I never said which way I would vote. I completely agree that one side has gone full fascist. That doesn't mean we don't treat it like sports. It just so happens right now we have a state of politics in the U.S. right now where if you vote third party you're basically throwing away your vote making it more likely the Republicans win the elections.

That doesn't detract from my point, or make it invalid. We really need ranked choice voting, and then maybe we could stop treating it like sports teams.

NocturnalMorning ,

I'd rather emulate myself than give nintendo money for their crappy online emulator.

NocturnalMorning , (edited )

I highly doubt they used those cables maliciously knowing they'd go out right when the warranty expired. It was probably a cost thing, and they later realized (too late to fix it) during production sometime that the cables were a warranty issue.

Engineers don't do thing maliciously with their designs. They pick things based on cost, and probably even raised the cable length as a risk/concern during the design and testing phase, and were overruled by the bean counters.

It's happened to me before.

NocturnalMorning ,

I'm just suggesting a probable scenario. I would be really surprised if this was malicious.

NocturnalMorning ,

I'm fine not having this conversation anymore. I just gave a perspective from an engineer. No need to continue shitting on me. I'm not even defending the practice.

NocturnalMorning ,

Maybe they can stop changing the story of beloved remakes. That might help too. I didn't buy rebirth, and I won't buy it unless it's used. The only way I can voice my disapproval of what they've done with the ff7 remake and the bait and switch they did with part 1 is to not give them my money.

NocturnalMorning ,

That's what ff16 was. It's a great game in my opinion, the story is at least.

NocturnalMorning ,

I was fine with the change from turn based combat. I fully expected that even with them trying to hook in newer fans of the series with modern mechanics.

But there really was no reason to change the story. It was obvious they did it as a business decision when they turned the first 5 hours of the game into 40 hours of fluff.

I wasn't even upset with the story additions for the extra character. It was kinda nice even to get some background on the characters before we leave Midgar without them.

It's the fundamental changes to the story that really bothered me, that they made for really no reason.

NocturnalMorning ,

That's why it's called an opinion. I think the story pacing is garbage compared to the original. Introducing Sephiroth into the beginning of the game made zero sense, and then fighting him as one of the bosses really took away from the mystery of what made the original reveal of him as the real villain all that much better.

And the whispers were an absolute stupid choice to put into the game.

NocturnalMorning ,

Can't please everyone. Different strokes for different folks.

NocturnalMorning OP ,

Thanks! I haven't really gotten a lot of feedback on the game yet. I'm excited to get a demo out there soon.

NocturnalMorning , (edited )

Most of trumps legal issues have been like this. He's gotten special treatment every step of the way. If we ever needed a reminder that we have a two tier legal system, this is it.

NocturnalMorning ,

Nothing uplifting about this. It's a distraction from the real solution. Corporations would love nothing more than to convince us that carbon capture will solve our problems so we can continue on business as usual.

NocturnalMorning ,

Yeah, basically what my partner says about this. She does climate adaptation research, and says we need carbon capture.

I just get so annoyed when this is presented as THE solution.

Honestly the fact that we aren't treating climate change like a ww2 style economic all hands on deck type of situation says a lot about our species in my opinion. It just makes me sad bcz we could stop the worst climate change effects, and it seems like we kinda just don't want to at this point.

NocturnalMorning ,

I remember the days when games were 30 dollars, had a couch co-op mode, and a full single player campaign made by a team of just a few people.

Now we require in-game ads to sustain the development cost of the games? Somethings wrong with AAA if that's the case.

NocturnalMorning ,

Except Israel isn't just defending themselves anymore. They're carpet bombing Gaza trying to turn it into a parking lot.

If Israel was just defending themselves, nobody would have an issue with that.

Instead, they're bombing hospitals, and murdering children in cold blood. And the president of Israel has made some very concerning comments indicating that he doesn't see Palestinians as people.

So, yeah, saying Israel has a right to defend itself is a complete mischaracterization of what's going on right now over there.

NocturnalMorning ,

They're committing genocide now, which is ironic given who's doing it.

NocturnalMorning ,

Microsoft is a scourge on all things video game related. They ruined minecraft when they bought it, and they're now doing it to everything else they absorbed.

NocturnalMorning ,

Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They're going to ruin these companies. Damn corporations always coming in and wrecking stuff.

Godot 4: Glass Door shader (fast blur tutorial) ( www.youtube.com )

Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this...

NocturnalMorning ,

This is one of the things I like about Unreal. I can make glass easily in unreal without going into all this technical detail. I can choose to do this kind of extra work in Unreal if I want to go the extra mile, but it's not required.

Godot needs stuff like this to be built-in by default. Glass is a super common thing that devs need to make, and having to do this wastes developer time they could be spending on more important things.

NocturnalMorning ,

Yeah, I just fundamentally disagree with the approach the Godot team has taken with the project on basic stuff like this. I want the project to succeed beyond Indie, but it never will until it takes stuff like this seriously and integrates it into the engine.

Nobody but an Indie dev or hobbiest is going to want to waste time on this. There's too many other things that need done to make a game to get bogged down by this one thing.

I think water shaders are in the same situation. I can make nice looking water out of the box in Unreal Engine. But to make it interactive water takes a ton of work ontop of that depending on the scope of what you want to achieve, could even be months of work to make good looking interactive water if it includes actually height to the waves and not just normal maps. No way any serious dev team is going to want to go down the road of implementing the water shader under the hood first before they make it interactive.

They'll skip using the engine, and use something else. Unless they're a big enough team with enough resources to have an engine dev team of their own, in which case they weren't very likely to use Godot in the first place.

NocturnalMorning ,

They got a pretty big influx of cash from the fiasco with Unity. They could use it to implement these features. They've already hired a few additional people. They could also stop wasting time coming up with new names for everything and implementing breaking refactoring changes in each release.

That's why I'm not using it right now. I got tired of how broken and different everything was from 3 to 4.

It's probably somewhat better a year later. But I still read the release notes on the sub-releases from 4.0 to 4.1, 4.2, etc, and they are still breaking things from sub-release to sub-release.

When I upgrade Unreal Engine, the programming doesn't change significantly each time bcz the devs decided to rename and refactoring stuff for funsies again. From 5.2 to 5.3, something with the hair physics did break, but I didn't have to recode anything that I already had, and I should very very rarely have to do that. That's basic good software practices, and they're not following them right now.

Do I have strong opinions on software? Sure, but I've also been programming in various capacities for 15 years now, and I get tired of watching people turn stuff into dumpster fires bcz there's no consistent direction. That's Godot 4 right now.

NocturnalMorning , (edited )

It's not more consistent. If it was, I wouldn't have complained about it. When I brought it up to the developers, they admitted that they went overboard with the renaming of their stuff.

Any half decent shader coder could do on their own

Have you even read this thread, or did you just jump in to complain after the conversation started? I said, verbatim, this wastes time bcz there's a ton of other stuff to do in developing a game, and serious game studios aren't going to have time to do this stuff from scratch. And if they do have engine devs, or enough resources to do it, then they probably aren't using godot anyway.

For the record, I'm an aerospace engineer. I am plenty capable of writing my own shaders. The point is, and you seem to be missing that, I shouldn't have too.

I want to make my game, not spend time developing functionality that should already exist. Hell, I spent the last 6 months working on a game, adding inventory management, soulslike fighting, AI, a tutorial level, etc, and I still have a metric fuck ton of stuff to do. And I didn't write my own water shaders, or glass shaders.

Its about managing your time and resource, of which there's currently only one of me to work on my game.

NocturnalMorning ,

I don't prefer something other than Godot. I've used a number of engines now, and I use what I do bcz I have to spend an inordinate amount of extra time doing stuff in Godot that are just blocks in other engines. It's not a good use of my time as an Indie dev. I really enjoyed Godot when I first started making games, but once I got serious about making a commercial game I realized it just didn't have the features I needed. I learned about the missing features from the engine devs themselves when they wrote a post specifically discussing the missing features for AAA games. (Not that I'm trying to make a AAA game). My game is just big enough that level streaming is important for performance.

NocturnalMorning ,

Easier said than done. You have to be an engine dev to submit changes, which is a whole other ball game. I spent a week trying to figure out an engine bug with the collisions once, and I couldn't make heads or tails of the issue. If I started learning the engine code and submitting PR's, I wouldn't have any time to actually make games (which is what I want to do)

NocturnalMorning ,

Sure, I have a bunch of videos on my YouTube channel of the game. Still pretty early stages, working on a boss fight right now that I haven't recorded any of yet.

https://m.youtube.com/watch?v=ZTLKJUyqkMA

NocturnalMorning ,

You're either an idiot, or a troll, either way you should go somewhere else.

NocturnalMorning ,

Their comment is incredibly ignorant. They've been fed a steady stream of propaganda from a fire hydrant of fox News, that's why they should go somewhere else. Down vote all you want.

NocturnalMorning ,

That sounds rough. Give her extra scritches from me.

NocturnalMorning ,

Why are studios trying so hard lately to drive the entire game industry into the ground? I don't get it.

NocturnalMorning ,

Nah, this only a half truth. Europe is a fantastic place, free health care un most of the countries. But go to a poorer country like Mexico, and you'll see people living in poorly constructed sheds.

When you see that kind of stuff, that's when you realize how fucking rich and well off the U.S. actually is. The poorest of the poor in the U.S. (excluding homeless) are generally better off than the poor in other countries. Not discounting the struggles of the poor in the U.S. (I grew up dirt poor).

But the thing is, we had running water, toilets, and a place to wash our clothes. There are places that have none of that, and not even access to clean drinking water.

Does the U.S. police state blow ass, yes. But acting like we're some backward ass country in the shitter is missing some perspective.

NocturnalMorning ,

Here I thought it was about the ongoing climate crisis, and general degradation and collapse of the ecosystems around us. We're told it's a mental health issue to be worried about the world around us.

The ironic thing is you're comment about being worried about the economy is kind of on the nose as to how we got here. Everyone's so worried about the economy, and our circumstances withim that economy that, nobody is paying attention to the fact that we're making parts of the planet uninhabitable right now.

NocturnalMorning ,

I'm not sure I agree with this being uplifting. It's basically law makers doing the bare minimum after decades of propaganda demonizing weed.

NocturnalMorning , (edited )

Is this really something you waste time thinking about, whether or not the devs waste their frame budget on boob jiggle physics?

Seriously, there's so much to optimize in a game to get good performance, jiggling boons is way down on the list of things to worry about.

NocturnalMorning ,

It does if you're using physics to simulate it. Sure, if it's just part of an animation you're not losing anything by having it. But if you're calculating the physics in real-time, it's costly. They do it for hair, clothes, and apparently boobs now.

NocturnalMorning ,

Frankly, this isn't anything to do with the government anyway, nor should they be getting involved

It kinda does though. The only way you're going to force companies to keep their old games available is through laws. Companies will only release source code when they take down their online games if legally compelled. They will only release source or keep on steam old off-line games they don't want to keep up if they are legally compelled.

And honestly, it seems like the bare minimum to give the community the resources to keep playing a game when you've decided as a company it's too old and you want to move on from it.

NocturnalMorning ,

That description of how the teams are structured sounds completely made up. They'd never get a game finished if the company was actually structured that way. I've personally never worked for a company that would just let me project hop when I felt like it.

You'd be starting over constantly.

NocturnalMorning ,

It's really hard to fill a space game with content. It's not that surprising that a lot of the world's are empty. This is an issue for all space games, not just Bethesda.

NocturnalMorning ,

I don't think the devs are making the decisions in AAA games like that. They're pretty much always just doing what they're told to do.

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