Godot 4: Brightness, contrast, saturation (shader tutorial) ( www.youtube.com )
Hi everybody! I recorded this video after a few experiments with color changes using a shader on a sprite. Let's take a look at the options we have available.
Hi everybody! I recorded this video after a few experiments with color changes using a shader on a sprite. Let's take a look at the options we have available.
I've been working on this game in my free time, and I'd love to hear what you think. This is my first release in Godot, and I have to say I learned quite a lot about how the engine works even if it is very UI-centric....
Greetings to all fans of fractals, shaders, and the Godot Engine. Once again, I've prepared one of many algorithms for creating interesting effects that you can add to your game or perhaps use as a live background for a music video. Let's see how it works.
Original Post...
I didn't make any changes in the project settings or something, but I did change some GDScript. After I did that, every time I open a different scene in the scene dock the Engine crashes. This right here is the backtrace:...
Pest Apocalypse...
I've started the CGF some years ago to learn Godot and to provide something to the community. I even made a few FOSS games with it....
A small gamejam game I made with Godot. Playable in the browser, let me know what you think!
I have tried myself at using Expressions for quickly throwing together some simple functionality right in the editor, without opening the script editor. I just export an array of Strings. But apparently assignment is not allowed in these expressions! Method calls are fine, but assignment doesn't seem to be okay. Here is what...
Chordioid...
The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this...
Child Polygon2Ds of a nav mesh by default act as obstacles, so the nav mesh avoids them. However, I just want to use the Polygon2D as the source for the nav region and remain its own node so I can do stuff like, modulate it when the player hovers over it with their cursor.
An interesting project I quickly threw together after finding out that Godot can call javascript's "eval" function. You can really do anything with this engine....
Hello there, I'm Emi from the Godot Foundation....
TL;DR:...