froyok OP ,
@froyok@mastodon.gamedev.place avatar

This week I continued with my fog stuff and added local volumes of analytical fog.

It's going to be quite useful to make moody effects in scenes.

So far I got Sphere and Box shape working, but I'm thinking about doing cones (for spotlights) and maybe cylinders (for dirty liquids container or holograms).

Screenshot of my game engine showing the Sponza scene with a beam of light/fog passing through.

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