froyok OP , 3 months ago I couldn't stop at two bloom passes, so I added a third one to fake atmospheric scattering. So... how much humidity do you want in the air ? 😄 It is based on: https://github.com/OCASM/SSMS (But I'm planning on improving some things.) #gamedev #shader #fog Screenshot of my game engine showing a new fog effect that blurs the image based on a distance in a scene with arches and pillars. Screenshot of my game engine showing a new fog effect that blurs the image based on a distance in a scene with arches and pillars.
I couldn't stop at two bloom passes, so I added a third one to fake atmospheric scattering.
So... how much humidity do you want in the air ? 😄
It is based on: https://github.com/OCASM/SSMS (But I'm planning on improving some things.)
#gamedev #shader #fog
Screenshot of my game engine showing a new fog effect that blurs the image based on a distance in a scene with arches and pillars. Screenshot of my game engine showing a new fog effect that blurs the image based on a distance in a scene with arches and pillars.