froyok OP ,
@froyok@mastodon.gamedev.place avatar

I couldn't stop at two bloom passes, so I added a third one to fake atmospheric scattering.

So... how much humidity do you want in the air ? 😄

It is based on: https://github.com/OCASM/SSMS
(But I'm planning on improving some things.)

Screenshot of my game engine showing a new fog effect that blurs the image based on a distance in a scene with arches and pillars.
Screenshot of my game engine showing a new fog effect that blurs the image based on a distance in a scene with arches and pillars.

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