mjp ,
@mjp@mastodon.gamedev.place avatar

After reading through the cool ZH3 paper (https://torust.me/ZH3.pdf), I added the ZH3 hallucination method for calculating irradiance to both BakingLab and Probulator

https://github.com/TheRealMJP/BakingLab/commit/0d6f4ceaed699fc32e94b9ae1919bedf7ae4e498

https://github.com/kayru/Probulator/commit/4a97a2b021eb2ca7ef696f4ddf36ba9a9432cbb6

torust ,

@mjp Thanks for adding it! We’re hoping to open-source the solver for the offline fit soon too - I’ve got it integrated into Probulator locally so will do a PR once it’s public.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • tech
  • kbinEarth
  • testing
  • interstellar
  • wanderlust
  • All magazines