froyok OP ,
@froyok@mastodon.gamedev.place avatar

I'm currently looking at the Scatter & Gather approach, but I wonder if anybody tried an hybrid method. Like using S&G for small bokeh and sprites for large bokeh ? Or maybe using S&G for far DOF and sprites for near DOF ?

I wonder at which points sprites could help performance, but because large ones cause overdraw. 🤔

Slide named "depth of field, a plausible and efficient dof reconstruction filter" from the presentation "Graphics games from CryEngine 3".

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