froyok OP , 2 months ago It's basically TAA but on a blurry and half-resolution buffer. So preserving details doesn't really matter. I don't even bother with jittering. Transparency/emissive surface not writing into the depth buffer don't seem to suffer either. That's really cool because I was afraid of that !
It's basically TAA but on a blurry and half-resolution buffer.
So preserving details doesn't really matter. I don't even bother with jittering.
Transparency/emissive surface not writing into the depth buffer don't seem to suffer either. That's really cool because I was afraid of that !