froyok OP ,
@froyok@mastodon.gamedev.place avatar

First of all, this is very framerate dependent when using a fixed blend value.

Secondly, you need to weight the previous a lot to make the flicker not visible/disturbing, favoring a lot of ghosting.

Right now it's a stupid blend, so I wonder if re-projection would help a lot now. 🤔

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