froyok OP , 3 months ago I gave a try at clamping (like @EeroMutka suggested) but as I expected, because I use a non-thresholded and energy preserving bloom method, clamping kills off the HDR range and bloom becomes non-existent. Here is with and without clamping: Screenshot a my game engine showing a white neon light. Clamping is disabled and a wide halo/veil is visible around the light.
I gave a try at clamping (like @EeroMutka suggested) but as I expected, because I use a non-thresholded and energy preserving bloom method, clamping kills off the HDR range and bloom becomes non-existent.
Here is with and without clamping:
Screenshot a my game engine showing a white neon light. Clamping is disabled and a wide halo/veil is visible around the light.