froyok OP ,
@froyok@mastodon.gamedev.place avatar

I gave a try at clamping (like @EeroMutka suggested) but as I expected, because I use a non-thresholded and energy preserving bloom method, clamping kills off the HDR range and bloom becomes non-existent.

Here is with and without clamping:

Screenshot a my game engine showing a white neon light. Clamping is disabled and a wide halo/veil is visible around the light.

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