froyok OP ,
@froyok@mastodon.gamedev.place avatar

My current struggle.

I'm already doing the firefly attenuation based on Jimenez slides.

I'm trying to think about possible solutions:

  • Clamping max brightness ?
  • Reducing emissive intensity based on distance ?
  • Doing some temporal stabilization (like TAA but only for bloom/fog downsample) ?

I'm open to suggestions.

A video of my game engine showing a camera moving forward toward a neon light. The light flickers as the camera move.

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