froyok OP , 3 months ago My current struggle. I'm already doing the firefly attenuation based on Jimenez slides. I'm trying to think about possible solutions: Clamping max brightness ? Reducing emissive intensity based on distance ? Doing some temporal stabilization (like TAA but only for bloom/fog downsample) ? I'm open to suggestions. A video of my game engine showing a camera moving forward toward a neon light. The light flickers as the camera move.
My current struggle.
I'm already doing the firefly attenuation based on Jimenez slides.
I'm trying to think about possible solutions:
I'm open to suggestions.
A video of my game engine showing a camera moving forward toward a neon light. The light flickers as the camera move.