Friday Facts #411 - All about asteroids ( factorio.com )
Friday Facts #411 - All about asteroids ( factorio.com )
Factorio Friday Facts #411 - All about asteroids ( factorio.com )
Always fun to read the more technical posts from Wube, they've got a whole lot of skilled people working on Factorio that's for certain.
Factorio Friday Facts #410 - Rocket turret & Target priorities ( factorio.com )
Factorio Friday Facts #409 - Diminishing beacons ( factorio.com )
It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio ( factorio.com )
Factorio Friday Facts #408 - Statistics improvements, Linux adventures ( factorio.com )
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio ( factorio.com )
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio ( factorio.com )
Factorio Friday Facts #407 - Automating a soundtrack ( factorio.com )
Factorio Friday Facts #406 - Space Age Music ( factorio.com )
Not sure how well bombastic brass will do over longer periods of play, but I’m sure Wube have thought of that - going to be really interesting to see/hear this in action.
Factorio Friday Facts #405 - Whole belt reader, New logistics GUI ( factorio.com )
Factorio Friday Facts #404 - Frustration not found ( factorio.com )
The quality of life just keeps on coming.
Factorio Friday Facts #403 - Train stops 2.0 ( factorio.com )
The QoL work keep on coming, really feels like it’s going to become a whole new game once they get the expansion ready for release.
Factorio Friday Facts #397 - Factoriopedia ( factorio.com )
It’s really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.
Factorio Friday Facts #395 - Generic interrupts and Train stop priority ( factorio.com )
Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.
Factorio Friday Facts #394 - Assembler flipping and circuit control ( factorio.com )
The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I’ve used mods to do just that many times before.
Factorio Friday Facts #393 - Putting things on top of other things ( factorio.com )
And the Factorio devs just continue to add more quality of life and interest to the game mechanics....
Factorio Friday Facts #391 - 2023 recap ( factorio.com )
And even more general improvements happening....
Factorio Friday Facts #389 - Train control improvements ( factorio.com )
Ooh, trains....
Factorio Friday Facts #388 - Smaller things for 2.0 ( factorio.com )
Another bunch of really nice quality of life improvements, Factorio 2.0 is looking like it’s going to be quite a lot of fun to play....
Factorio Friday Facts #387 - Swimming in lava ( factorio.com )
More interesting ideas being brought in, I love the built-in item void of the lava....
Friday Facts #405 - Whole belt reader, New logistics GUI | Factorio ( factorio.com )
Hello, Today we have a quite a range of new features and improvements coming in 2.0.