I'm searching for people interested in creation of remote, horizontal game dev worker cooperative

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful.

I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators.
I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy.

At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool.

I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

insomniac_lemon ,
@insomniac_lemon@kbin.social avatar

@pbpza I vaguely align with this, but don't really have much capability or hope now. Even having difficulties furthering my (admittedly niche) interests here on the fediverse (federation problems, not many comments).

I am not quite sure what makes this a co-op and not some other community, conservancy, union, club/meetup etc. if it's remote?

Sidenote, not much in the way of actual projects but you'll see me in db0's project (closed PRs 1-3, 2 bits of character art w/animation). I am interested in polygonal art (both 2D and 3D) but have not found a good workflow for me. I would probably rather work solo (if I can do anything) and for programming I want to use nim-lang which limits my options. Might want to use Raylib, but 3D vertex colors was the last thing I tried and those didn't work for me (I could maybe do a simpler 2D polygon style, I have a format/loader started but it needs a lot more work with implementation to be viable). 2/3 of my threads showing my simple 3D art are visible on your instance.

I have life issues too, a change of living conditions would be nice but I don't know if I could pull my own weight plus I am just not really a sociable person. I can think of a lot of ways that might make me useful, but probably not substantial enough especially as I probably couldn't sustain any of it as a strict daily job.

db0 Mod ,
@db0@lemmy.dbzer0.com avatar

Oh hey! It's my character art contributor! Nice to see you in lemmy as well!

blakeus12 ,
@blakeus12@hexbear.net avatar

sounds like fun, i have a very limited skill set but i'd like to think i'm OK at composing or arranging music. DM me if you need someone!

db0 Mod ,
@db0@lemmy.dbzer0.com avatar

Hey there. 2 years ago, I would be very interested, but I have my hands full atm with my FOSS projects. I do have a FOSS game in process currently as well: https://github.com/db0/hypnagonia

Btw, can I suggest you add some linebreaks to your posts. Reading such a wall of text is quite hard.

pbpza OP ,

Thanks for the feedback concerning the linebreaks, I will try to improve that in future posts. And good luck to you with your FOSS projects!

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